![]() As the game evolved, the early concept art was painted in Photoshop, rendered in 3D, and artists experiment with different lighting effects and perspectives. The artists were simply trying to figure out different poses and scenes for the game character Sam Fisher. When the first entry in Ubisoft's Splinter Cell series was developed, it began with quite basic environment sketches and 3D artwork. The initial sketches might focus on characters, scenes, interface features, or weapons-anything that's important in communicating the goal that everyone is striving for. ![]() Throughout a game's development, artists use sketches and concept art created by illustrators as a visual reference for different aspects of the game's development. Going from concept to reality in game development can take a long time-the average game requires around two years to produce. Tools that are normally used for photo retouching can also be useful in modifying edges or touching up concept art.
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